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Scripted sequence : ウィキペディア英語版
Scripted sequence
In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the games engine.
==Function==
Some scripted sequences are used to play short cut scenes that the player has little control of. However, they are commonly used in games such as ''Half-Life'' or ''Call of Duty'' to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing. They can also present further plot points without requiring the player to take a break by watching a cut scene. The intended results of this style of presentation is to increase immersion and to maintain a smoothly-flowing experience that keeps the player's interest.
Scripted sequences trigger off of a number of things. A timer, progress of the game, or a check point could activate a scripted sequence. For players that speedrun video games, skipping these scripted sequences that would otherwise slow down their completion time is a talent. Being able to manipulate the games hit boxes so that the game does not trigger sequence is efficient for fast completions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Scripted sequence」の詳細全文を読む



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